c/c++语言开发共享操作符重载(一)

[TOC] 1. 操作符重载的概念 操作符重载的本质 操作符重载的本质是用特殊形式的函数扩展操作符的功能 C++通过 关键字定义操作符重载函数 操作符重载遵循相同的函数重载规则 操作符重载的规则 在进行操作符重载时,必须遵循以下三条规则 不能改变原操作符的优先级 不能改变操作数的个数 不能改变操作符 …

目录

    • 数组类intarray改进

1. 操作符重载的概念

操作符重载的本质

操作符重载的本质是用特殊形式的函数扩展操作符的功能

  • c++通过operator关键字定义操作符重载函数
  • 操作符重载遵循相同的函数重载规则

操作符重载的规则

在进行操作符重载时,必须遵循以下三条规则

  • 不能改变原操作符的优先级
  • 不能改变操作数的个数
  • 不能改变操作符的原有语义

操作符重载的实现

全局函数和成员函数都可以实现对操作符的重载,重载为全局函数的语法规则为

/*  * sign为预定义的操作符,如:+, -, *, /;  * lp和rp分别为左操作数和右操作数. */ type operator sign (const type &lp, const type &rp) { }

如果重载为全局函数,则需要在友元的辅助下才能实现,因此,一般选择将操作符重载为类的成员函数

class type { public:     type operator sign (const type &rp)     {     } };
  • 比起全局操作符重载函数少一个参数(左操作数)
  • 不需要依赖友元就可以完成操作符重载
  • 编译器优先在成员函数中寻找操作符重载函数
#include <stdio.h>  class complex {     int a;     int b; public:     complex(int a = 0, int b = 0)     {         this->a = a;         this->b = b;     }      int geta()     {         return a;     }      int getb()     {         return b;     }      complex operator + (const complex &p)     {         complex ret;         printf("complex operator + (const complex& p)n");         ret.a = this->a + p.a;         ret.b = this->b + p.b;          return ret;     }      friend complex operator + (const complex &p1, const complex &p2); };  complex operator + (const complex &p1, const complex &p2) {     complex ret;     printf("complex operator + (const complex& p1, const complex& p2)n");     ret.a = p1.a + p2.a;     ret.b = p1.b + p2.b;      return ret; }  int main() {     complex c1(1, 2);     complex c2(3, 4);     complex c3 = c1 + c2; // c1.operator + (c2)      printf("c3.a = %d, c3.b = %dn", c3.geta(), c3.getb());      return 0; }

操作符重载(一)

2. 复数类的实现

下面,我们通过一个复数类,来分别实现算术运算操作符、比较操作符和赋值操作符的重载,以下是头文件和源文件的非重载部分代码。

complex.h

#ifndef _complex_h_ #define _complex_h_  class complex {     double a;     double b; public:     complex(double a = 0, double b = 0);     double geta();     double getb();     double getmodulus();      complex operator + (const complex &c);     complex operator - (const complex &c);     complex operator * (const complex &c);     complex operator / (const complex &c);      bool operator == (const complex &c);     bool operator != (const complex &c);      complex &operator = (const complex &c); };  #endif

complex.cpp

#include "complex.h" #include <cmath>  complex::complex(double a, double b) {     this->a = a;     this->b = b; }  double complex::geta() {     return a; }  double complex::getb() {     return b; }  double complex::getmodulus() {     return sqrt(a * a + b * b); }

运算操作符重载

complex.cpp

complex complex::operator + (const complex &c) {     complex ret;      ret.a = a + c.a;     ret.b = b + c.b;      return ret; }  complex complex::operator - (const complex &c) {     complex ret;      ret.a = a - c.a;     ret.b = b - c.b;      return ret; }  complex complex::operator * (const complex &c) {     complex ret;      ret.a = a * c.a - b * c.b;     ret.b = a * c.b + b * c.a;      return ret; }  complex complex::operator / (const complex &c) {     complex ret;     double cm = c.a * c.a + c.b * c.b;      ret.a = (a * c.a + b * c.b) / cm;     ret.b = (b * c.a - a * c.b) / cm;      return ret; }

比较操作符重载

complex.cpp

bool complex::operator == (const complex &c) {     return (a == c.a) && (b == c.b); }  bool complex::operator != (const complex &c) {     return !(*this == c); }

赋值操作符重载

complex.cpp

complex &complex::operator = (const complex &c) {     if (this != &c)     {         a = c.a;         b = c.b;     }      return *this; }

注意,赋值操作符有几点特殊之处:

  • c++规定赋值操作符只能重载为成员函数
  • 赋值操作符重载函数返回类型为引用,目的是为了实现连等,如a = b = c

复数类测试

main.cpp

#include "complex.h" #include <cstdio>  int main() {     complex c1(1, 2);     complex c2(3, 6);     complex c3 = c2 - c1;     complex c4 = c1 * c3;     complex c5 = c2 / c1;      printf("c3.a = %f, c3.b = %fn", c3.geta(), c3.getb());     printf("c4.a = %f, c4.b = %fn", c4.geta(), c4.getb());     printf("c5.a = %f, c5.b = %fn", c5.geta(), c5.getb());      complex c6(2, 4);      printf("c3 == c6 : %dn", c3 == c6);     printf("c3 != c4 : %dn", c3 != c4);      (c3 = c2) = c1;      printf("c1.a = %f, c1.b = %fn", c1.geta(), c1.getb());     printf("c2.a = %f, c2.b = %fn", c2.geta(), c2.getb());     printf("c3.a = %f, c3.b = %fn", c3.geta(), c3.getb());      return 0; }

操作符重载(一)

3. 赋值操作符重载和拷贝构造函数

赋值操作符重载与深拷贝

赋值操作符重载和拷贝构造函数具有相同的作用和意义,那么,c++什么时候调用赋值操作符重载函数?什么时候调用拷贝构造函数?

classname c1; classname c2 = c1; //调用拷贝构造函数 classname c3(c1);  //调用拷贝构造函数  classname c4; c4 = c1;           //调用赋值操作符重载函数

和拷贝构造函数类似

  • 编译器为每个类默认重载了赋值操作符
  • 默认的赋值操作符重载函数仅完成浅拷贝
  • 当需要进行深拷贝时,必须重载赋值操作符

作为一般性原则,重载赋值操作符,必然需要实现深拷贝!!!

#include <iostream> #include <string>  using namespace std;  class test {     int *m_pointer; public:     test()     {         m_pointer = null;     }      test(int i)     {         m_pointer = new int(i);     }      /*拷贝构造函数实现深拷贝*/     test(const test &obj)     {         m_pointer = new int(*obj.m_pointer);     }      /*重载赋值操作符实现深拷贝*/     test &operator = (const test &obj)     {         if (this != &obj)         {             delete m_pointer;             m_pointer = new int(*obj.m_pointer);         }          return *this;     }      void print()     {         cout << "m_pointer = " << hex << m_pointer << endl;     }      ~test()     {         delete m_pointer;     } };  int main() {     test t1 = 1;     test t2;      t2 = t1;      t1.print();     t2.print();      return 0; }

操作符重载(一)

数组类intarray改进

intarray.h

#ifndef _intarray_h_ #define _intarray_h_  class intarray { public:     intarray &operator = (const intarray &obj); //add };  #endif

intarray.cpp

intarray &intarray::operator = (const intarray &obj) {     if (this != &obj)     {         int *pointer = new int[obj.m_length];          if (pointer != null)         {             for (int i = 0; i < obj.m_length; i++)             {                 pointer[i] = obj.m_pointer[i];             }              m_length = obj.m_length;             delete m_pointer;             m_pointer = pointer;         }     }      return *this; }

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