DEVC++实现推箱子小游戏分享!

推箱子小游戏(基于DEVC++),供大家参考,具体内容如下

  #include<iostream>  #include<stdio.h>  #include<conio.h>  #include <windows.h>    using namespace std;  void Game_Menu(HANDLE hout);  void Game_description(HANDLE hout);  void gotoxy(HANDLE hout, int x, int y);  int DrawMap(HANDLE hout);  void Move(HANDLE hout);  int finish();  void setmap(int n);  void color(int m);  bool flag = true;  int pass = 1;  #define R 10  #define C 10  #define framex 20  #define framey 14   int map[R][C] = {0};  //关卡1   int map1[R][C] = {  { 0,0,1,1,1,0,0,0 },  { 0,0,1,3,1,0,0,0 },  { 0,0,1,0,1,1,1,1 },  { 1,1,1,0,0,4,3,1 },  { 1,3,4,4,0,1,1,1 },  { 1,1,1,5,4,1,0,0 },  { 0,0,0,1,3,1,0,0 },  { 0,0,0,1,1,1,0,0 }  };  //地图 2(关卡2)  int map2[R][C]={  {1,1,1,1,1,0,0,0,0,0},  {1,5,0,0,1,0,0,0,0,0},  {1,0,4,4,1,0,1,1,1,0},  {1,0,4,0,1,0,1,3,1,0},  {1,1,1,0,1,1,1,3,1,0},  {0,1,1,0,0,0,0,3,1,0},  {0,1,0,0,0,1,0,0,1,0},  {0,1,0,0,0,1,1,1,1,0},  {0,1,1,1,1,1,0,0,0,0}  };  //地图 3(关卡3)  int map3[R][C]={  { 0,0,0,1,1,1,1,1,1,1 },  { 0,0,1,1,0,0,1,0,5,1 },  { 0,0,1,0,0,0,1,0,0,1 },  { 0,0,1,4,0,4,0,4,0,1 },  { 0,0,1,0,4,1,1,0,0,1 },  { 1,1,1,0,4,0,1,0,1,1 },  { 1,3,3,3,3,3,0,0,1,0 },  { 1,1,1,1,1,1,1,1,1,0 },  };  void Game_Menu(HANDLE hout){//游戏开始菜单     system("cls");    gotoxy(hout, framex, 1);    cout << "*******************";    gotoxy(hout, framex, 3);    cout << "   推箱子    ";    gotoxy(hout, framex, 5);    cout << "  按s或S开始   ";    gotoxy(hout, framex, 7);    cout << "  按q或Q退出   ";    gotoxy(hout, framex, 9);    cout << "游戏前关闭中文输入 ";    gotoxy(hout, framex, 11);    cout << "*******************";    _getch();  };  void Game_description(HANDLE hout){//操作提示     system("cls");    gotoxy(hout, framex, 1);    cout << "*****************************";    gotoxy(hout, framex, 3);    cout << "   按方向键上下左右移动  ";    gotoxy(hout, framex, 5);    cout << " 所有箱子到达目的地游戏胜利 ";    gotoxy(hout, framex, 7);    cout << "     按q或Q退出     ";    gotoxy(hout, framex, 9);    cout << "*****************************";  };  void gotoxy(HANDLE hout, int x, int y){    COORD pos;    pos.X = x;    pos.Y = y;    SetConsoleCursorPosition(hout, pos);  };  void print(int i){//根据map值输出相应的图形     switch(i){          case 0:            color(0x7);            cout << " "; //空地■★□?◇◆??¤            break;            case 1:            color(8);            cout << "■";//墙体            break;            case 3:            color(0xE);            cout << "◇";//目的地            break;            case 4:            color(4);            cout << "□";//箱子             break;            case 5:            color(3);            cout << "♀"; //人            break;            case 7:   //4+3  箱子到达目的地            color(6);              cout << "◆";            break;            case 8:   //5+3 人与目的地重合            color(3);            cout << "♀";            break;            default:            break;          }  }  int DrawMap(HANDLE hout){//新的关卡开始时载入地图     //HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);    gotoxy(hout, framex + C, framey - 3);    color(0xF);    cout << "第" << pass << "关";    //printf("第%d关", pass);     for(int i = 0; i < R; i++){      gotoxy(hout, framex, framey + i);      for(int j = 0; j < C; j++){                print(map[i][j]);      }    }    return 0;  };  void Move(HANDLE hout){//移动小人     int x = 0, y = 0;    for(int i = 0; i < R; i++){      for(int j = 0; j < C; j++){        if(map[i][j] == 5 || map [i] [j] == 8){          x = i;          y = j;          break;        }      }    }    gotoxy(hout, framex, framey + R);    color(0xF);    printf("当前位置:(%d, %d)", x, y);    int ch = _getch();        switch(ch){            case 'w':      case 'W':      case 72:        if(map[x - 1][y] == 0 || map[x - 1][y] == 3){          map[x][y] -= 5;          gotoxy(hout, framex + 2 * y, framey + x);          print(map[x][y]);          map[x - 1][y] += 5;          gotoxy(hout, framex + 2 * y, framey + x - 1);          print(map[x - 1][y]);        }        else if(map[x - 1][y] == 4 || map[x - 1][y] == 7){          if(map[x - 2][y] == 0 || map[x - 2][y] == 3){            map[x][y] -= 5;            gotoxy(hout, framex + 2 * y, framey + x);            print(map[x][y]);            map[x - 1][y] += 1;            gotoxy(hout, framex + 2 * y, framey + x - 1);            print(map[x - 1][y]);            map[x - 2][y] += 4;            gotoxy(hout, framex + 2 * y, framey + x - 2);            print(map[x - 2][y]);          }        }        break;            case 's':      case 'S':      case 80:        if(map[x + 1][y] == 0 || map[x + 1][y] == 3){          map[x][y] -= 5;          gotoxy(hout, framex + 2 * y, framey + x);          print(map[x][y]);          map[x + 1][y] += 5;          gotoxy(hout, framex + 2 * y, framey + x + 1);          print(map[x + 1][y]);        }        else if(map[x + 1][y] == 4 || map[x + 1][y] == 7){          if(map[x + 2][y] == 0 || map[x + 2][y] == 3){            map[x][y] -= 5;            gotoxy(hout, framex + 2 * y, framey + x);            print(map[x][y]);            map[x + 1][y] += 1;            gotoxy(hout, framex + 2 * y, framey + x + 1);            print(map[x + 1][y]);            map[x + 2][y] += 4;            gotoxy(hout, framex + 2 * y, framey + x + 2);            print(map[x + 2][y]);          }        }        break;            case 'a':      case 'A':      case 75:        if(map[x][y - 1] == 0 || map[x][y - 1] == 3){          map[x][y] -= 5;          gotoxy(hout, framex + 2 * y, framey + x);          print(map[x][y]);          map[x][y - 1] += 5;          gotoxy(hout, framex + 2 * y - 2, framey + x);          print(map[x][y - 1]);        }        else if(map[x][y - 1] == 4 || map[x][y - 1] == 7){          if(map[x][y - 2] == 0 || map[x][y - 2] == 3){            map[x][y] -= 5;            gotoxy(hout, framex + 2 * y, framey + x);            print(map[x][y]);            map[x][y - 1] += 1;            gotoxy(hout, framex + 2 * y - 2, framey + x);            print(map[x][y - 1]);            map[x][y - 2] += 4;            gotoxy(hout, framex + 2 * y - 4, framey + x);            print(map[x][y - 2]);          }        }        break;            case 'd':      case 'D':      case 77:        if(map[x][y + 1] == 0 || map[x][y + 1] == 3){          map[x][y] -= 5;          gotoxy(hout, framex + 2 * y, framey + x);          print(map[x][y]);          map[x][y + 1] += 5;          gotoxy(hout, framex + 2 * y + 2, framey + x);          print(map[x][y + 1]);        }        else if(map[x][y + 1] == 4 || map[x][y + 1] == 7){          if(map[x][y + 2] == 0 || map[x][y + 2] == 3){            map[x][y] -= 5;            gotoxy(hout, framex + 2 * y, framey + x);            print(map[x][y]);            map[x][y + 1] += 1;            gotoxy(hout, framex + 2 * y + 2, framey + x);            print(map[x][y + 1]);            map[x][y + 2] += 4;            gotoxy(hout, framex + 2 * y + 4, framey + x);            print(map[x][y + 2]);          }        }        break;      case 'q':      case 'Q':        flag = false;      default:        break;      }  };  int finish(){//判断游戏结束     for(int i = 0; i < R; i++){      for(int j = 0; j < C; j++){        if(map[i][j] == 4)return 0;      }    }    return 1;  };  void setmap(int n){    switch(n){      case 1:        memcpy(map, map1, sizeof(map1));        break;      case 2:        memcpy(map, map2, sizeof(map2));        break;      case 3:        memcpy(map, map3, sizeof(map3));        break;    }  };  void color(int m){//改变输出符号的颜色     HANDLE consolehend;    consolehend = GetStdHandle(STD_OUTPUT_HANDLE);    SetConsoleTextAttribute(consolehend, m);   };  int main(){    HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);        Game_Menu(hout);    char ch = getch();    setmap(pass);    Game_description(hout);    DrawMap(hout);    if(ch == 'q' || ch == 'Q'){      return 0;    }    while(flag){      Move(hout);      if(finish()){          DrawMap(hout);        gotoxy(hout, framex, framey + R);        cout << " 恭喜,成功过关!";        gotoxy(hout, framex, framey + R + 2);        cout << "重玩(R)";        ch = getch();        system("cls");        pass++;        if(ch == 'r' || ch == 'R')pass--;        if(pass > 3) {           gotoxy(hout, framex, framey);          cout << " 您已通过全部关卡!";          getch();          flag = false;        }         else{          setmap(pass);          Game_description(hout);          DrawMap(hout);        }      }    }    return 0;   }

DEVC++实现推箱子小游戏

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