最近想到了用c++写个小时候课间嘴上玩的那种宝可梦游戏,先试写了个demo,只有早期的三个宝可梦和基础招式,感兴趣的朋友可以再自己添加,也没有各种物防特攻数值啥的,等以后会搞图形化界面了再做个复杂的,功能完善的。
玩法就是选择宝可梦和电脑对战,除了攻击还有三次防御的机会,可以完全抵消对面这轮的攻击,增加了一点博弈的感觉(其实和电脑也没啥好博弈的)
上代码
#include<iostream> #include<windows.h> #include<ctime> enum type {normal,fire,grass,water};//定义招式与pokemon属性 struct atk//招式结构体 { char name[20];//招式名 int damage;//伤害 type type;//属性 int speed;//招式速度 int pp; //招式技能点数量 }; atk def{"def",0,normal,10,3};//防御 struct pokemon//pokemon结构体 { char name[30];//名 int hp;//初始血量 int speed;//pokemon本身速度 type type;//属性 atk atk1;//招式1到4 atk atk2; atk atk3; atk atk4; int def;//防御点数 }; void initial(); int choose(int); int aichoose(int); int p_choose(int,pokemon); int ai_choose(int,pokemon); void duel(pokemon p_pokemon,pokemon ai_pokemmon); double damage_coeff(type type1,type type2); int main() { using namespace std; int cont=1;//设定循环游戏的flag while(cont==1) { system("cls");//新游戏开始时清屏 //初始化各个招式与pokemon atk watergun{"water gun",40,water,2,2};//水枪 atk quickattack{"quick attack",40,normal,5,3};//电光石火 atk scratch{"scratch",40,normal,2,8};//抓 atk bubblebeam{"bubble beam",65,water,1,1};//泡沫光线 atk razorleaf{"razor leaf",55,grass,3,1};//飞叶快刀 atk vinewhip{"vine whip",35,grass,4,2};//藤鞭 atk tackle{"tackle",35,normal,2,10};//撞击 atk ember{"ember",40,fire,2,1};//火苗 atk firespin{"fire spin",35,fire,4,2};//火焰旋涡 pokemon bulbasaur{"bulbasaur",200,3,grass,tackle,quickattack,vinewhip,razorleaf,3};//妙蛙种子 pokemon charmander{"charmander",200,2,fire,scratch,quickattack,ember,firespin,3};//小火龙 pokemon squirtle{"squirtle",200,1,water,tackle,quickattack,watergun,bubblebeam,3};//杰尼龟 initial(); pokemon p_pokemon; pokemon ai_pokemon; int num1,num2; num1=choose(num1); num2=aichoose(num2); //确定双方选择的pokemon switch(num1) { case 1: p_pokemon=bulbasaur; break; case 2: p_pokemon=charmander; break; case 3: p_pokemon=squirtle; break; } switch(num2) { case 0: ai_pokemon=bulbasaur; break; case 1: ai_pokemon=charmander; break; case 2: ai_pokemon=squirtle; break; } system("cls"); sleep(500); cout <<"you choose "<<p_pokemon.name<<" and your opponent choose "<<ai_pokemon.name<<endl; duel(p_pokemon,ai_pokemon); cout <<"if you want to play another round,enter number 1,or enter others number to quit:"<<endl; cin >>cont; } cin.get(); return 0; } void initial()//初始化界面 { using namespace std; cout <<"welcome to the pokemon duel!"<<endl; cout <<"your pokemon has 3 chances to defend.once you decide to defend,you will not get damage this turn."<<endl; cout <<"but also,you can not attack this turn."<<endl; cout <<"now choose your pokemon by enter the number:"; cout <<"1.bulbasaur 2.charmander 3.squirtle"; } int choose(int num)//玩家选择pokemon,利用递归让玩家正确输入 { using namespace std; cin >>num; if(num!=1&&num!=2&&num!=3) { cout <<"you choose a wrong number, choose it again:"; num=choose(num); } return num; } int aichoose(int num)//电脑选择pokemon,利用随机数让电脑随机选择 { using namespace std; srand((unsigned)time(null)); num = rand() % 3; return num; } int p_choose(int pchoose,pokemon p_pokemon)//玩家选择招式,利用递归让玩家正确输入 { using namespace std; cin >>pchoose; //判断玩家所选的招式pp是否足够 if(pchoose==1&&p_pokemon.atk1.pp<=0) { cout <<"you don't have enough pp"<<endl; pchoose=p_choose(pchoose,p_pokemon); } if(pchoose==2&&p_pokemon.atk2.pp<=0) { cout <<"you don't have enough pp"<<endl; pchoose=p_choose(pchoose,p_pokemon); } if(pchoose==3&&p_pokemon.atk3.pp<=0) { cout <<"you don't have enough pp"<<endl; pchoose=p_choose(pchoose,p_pokemon); } if(pchoose==4&&p_pokemon.atk4.pp<=0) { cout <<"you don't have enough pp"<<endl; pchoose=p_choose(pchoose,p_pokemon); } if(pchoose==5&&p_pokemon.def<=0) { cout <<"you don't have enough pp"<<endl; pchoose=p_choose(pchoose,p_pokemon); } if(pchoose>5||pchoose<=0) { cout <<"you choose a wrong number, choose it again:"; pchoose=p_choose(pchoose,p_pokemon); } return pchoose; } int ai_choose(int aichoose,pokemon ai_pokemon)//利用随机数让电脑随机选择 { using namespace std; srand((unsigned)time(null)); aichoose = rand() % 5; //判断电脑选择招式的pp是否足够 if(aichoose==0&&ai_pokemon.atk1.pp<=0) { sleep(1000); aichoose=ai_choose(aichoose,ai_pokemon); } if(aichoose==1&&ai_pokemon.atk2.pp<=0) { sleep(1000); aichoose=ai_choose(aichoose,ai_pokemon); } if(aichoose==2&&ai_pokemon.atk3.pp<=0) { sleep(1000); aichoose=ai_choose(aichoose,ai_pokemon); } if(aichoose==3&&ai_pokemon.atk4.pp<=0) { sleep(1000); aichoose=ai_choose(aichoose,ai_pokemon); } if(aichoose==4&&ai_pokemon.def<=0) { sleep(1000); aichoose=ai_choose(aichoose,ai_pokemon); } return aichoose; } double damage_coeff(type type1,type type2)//计算攻击时伤害加成系数,type1为招式属性,type2为pokemon属性 { if(type1==normal) { return 1; } if(type1==grass) { switch(type2) { case grass: return 0.5; break; case fire: return 0.5; break; case water: return 2; break; } } if(type1==fire) { switch(type2) { case grass: return 2; break; case fire: return 0.5; break; case water: return 0.5; break; } } if(type1==water) { switch(type2) { case grass: return 0.5; break; case fire: return 2; break; case water: return 0.5; break; } } } void duel(pokemon p_pokemon,pokemon ai_pokemmon)//战斗流程函数 { using namespace std; while(p_pokemon.hp>0&&ai_pokemmon.hp>0)//双方hp均大于0时继续战斗 { //显示双方相关信息 cout <<"your hp:"<<p_pokemon.hp<<" your opponent's hp:"<<ai_pokemmon.hp<<endl<<endl; cout <<"choose your action this turn by ernter the number:"<<endl; cout <<"1."<<p_pokemon.atk1.name<<" pp:"<<p_pokemon.atk1.pp<<endl; cout <<"2."<<p_pokemon.atk2.name<<" pp:"<<p_pokemon.atk2.pp<<endl; cout <<"3."<<p_pokemon.atk3.name<<" pp:"<<p_pokemon.atk3.pp<<endl; cout <<"4."<<p_pokemon.atk4.name<<" pp:"<<p_pokemon.atk4.pp<<endl; cout <<"5.deffense pp:"<<p_pokemon.def; atk this_turn_p_atk;//定义玩家本轮所选招式 atk this_turn_ai_atk;//定义电脑本轮所选招式 int pchoose; pchoose=p_choose(pchoose,p_pokemon); int aichoose; aichoose=ai_choose(aichoose,ai_pokemmon); switch(pchoose) { case 1: p_pokemon.atk1.pp=p_pokemon.atk1.pp-1; this_turn_p_atk=p_pokemon.atk1; break; case 2: p_pokemon.atk2.pp=p_pokemon.atk2.pp-1; this_turn_p_atk=p_pokemon.atk2; break; case 3: p_pokemon.atk3.pp=p_pokemon.atk3.pp-1; this_turn_p_atk=p_pokemon.atk3; break; case 4: p_pokemon.atk4.pp=p_pokemon.atk4.pp-1; this_turn_p_atk=p_pokemon.atk4; break; case 5: p_pokemon.def=p_pokemon.def-1; this_turn_p_atk=def; break; } switch(aichoose) { case 0: ai_pokemmon.atk1.pp=ai_pokemmon.atk1.pp-1; this_turn_ai_atk=ai_pokemmon.atk1; break; case 1: ai_pokemmon.atk2.pp=ai_pokemmon.atk2.pp-1; this_turn_ai_atk=ai_pokemmon.atk2; break; case 2: ai_pokemmon.atk3.pp=ai_pokemmon.atk3.pp-1; this_turn_ai_atk=ai_pokemmon.atk3; break; case 3: ai_pokemmon.atk4.pp=ai_pokemmon.atk4.pp-1; this_turn_ai_atk=ai_pokemmon.atk4; break; case 4: ai_pokemmon.def=ai_pokemmon.def-1; this_turn_ai_atk=def; break; } system("cls"); //判断是否有玩家本轮采取防御 if(aichoose==4&&pchoose!=5) { cout <<"you use "<<this_turn_p_atk.name<<"."; sleep(500); cout <<"but your attack was defended!"<<endl; } else if(pchoose==5&&aichoose!=4) { cout <<"your opponent use "<<this_turn_ai_atk.name<<"."; sleep(500); cout <<"but you defend the attack from the opponent!"<<endl; } else if(pchoose==5&&aichoose==4) { cout <<"you both defend this turn."<<endl; sleep(250); } else//双方都没有防御的情况 { int p_speed,ai_speed; double p_coeff,ai_coeff; //真正的速度为pokemon本身速度加招式速度 p_speed=p_pokemon.speed+this_turn_p_atk.speed;//本轮玩家真正的速度 ai_speed=ai_pokemmon.speed+this_turn_ai_atk.speed;//本轮电脑真正的速度 //计算伤害系数 p_coeff=damage_coeff(this_turn_p_atk.type,ai_pokemmon.type); ai_coeff=damage_coeff(this_turn_ai_atk.type,p_pokemon.type); //比较双方谁本轮速度快,判断先手 if(ai_speed>p_speed) { cout <<"your opponent use "<<this_turn_ai_atk.name<<" !"<<endl; sleep(500); p_pokemon.hp=p_pokemon.hp-this_turn_ai_atk.damage*ai_coeff;//计算收到的伤害,伤害为招式伤害乘以伤害系数 if(p_pokemon.hp<=0) { cout <<"you have been defeated!"<<endl; } else if(p_pokemon.hp>0) { cout <<"you use "<<this_turn_p_atk.name<<" !"<<endl; sleep(500); ai_pokemmon.hp=ai_pokemmon.hp-this_turn_p_atk.damage*p_coeff; if(ai_pokemmon.hp<=0) { cout <<"you win!"<<endl; } } } else if(ai_speed<p_speed) { cout <<"you use "<<this_turn_p_atk.name<<" !"<<endl; sleep(500); ai_pokemmon.hp=ai_pokemmon.hp-this_turn_p_atk.damage*p_coeff; if(ai_pokemmon.hp<=0) { cout <<"you win!"<<endl; } else { cout <<"your opponent use "<<this_turn_ai_atk.name<<" !"<<endl; sleep(500); p_pokemon.hp=p_pokemon.hp-this_turn_ai_atk.damage*ai_coeff; if(p_pokemon.hp<=0) { cout <<"you have been defeated!"<<endl; } } } else if(ai_speed==p_speed) { cout <<"you both attack at the same time!"<<endl; sleep(500); cout <<"you use "<<this_turn_p_atk.name<<" !"<<endl; sleep(500); cout <<" your opponent use "<<this_turn_ai_atk.name<<" !"<<endl; sleep(500); p_pokemon.hp=p_pokemon.hp-this_turn_ai_atk.damage*ai_coeff; ai_pokemmon.hp=ai_pokemmon.hp-this_turn_p_atk.damage*p_coeff; if(ai_pokemmon.hp<=0&&p_pokemon.hp>0) { cout <<"you win!"<<endl; } else if(ai_pokemmon.hp>0&&p_pokemon.hp<=0) { cout <<"you have been defeated!"<<endl; } else if(ai_pokemmon.hp<=0&&p_pokemon.hp<=0) { cout <<"draw game!"; } } } } }
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