贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。
上源代码:
#include <stdio.h> #include <stdlib.h> #include <windows.h> #include <time.h> #include<stdbool.h> #include <conio.h> #define snakesize 100 #define mapwidth 118 #define mapheight 29 struct { //保存食物坐标 int x; int y; }food; struct { int len; int x[snakesize]; int y[snakesize]; }snake; struct { int len; int x[snakesize]; int y[snakesize]; }snake1; char key = '8';//初始方向向上 char key1 = 'w'; int changeflag = 0 , changeflag1 = 0; int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2; void gotoxy(int x, int y)//移动光标到指定位置 { coord coord; coord.x = x; coord.y = y; setconsolecursorposition(getstdhandle(std_output_handle), coord); } void map()//打印边框和两条蛇的起始位置 { for (int i = 0; i <= mapwidth; i += 2)//打印最上面和最下面两横边框 { gotoxy(i, 0); printf("■"); gotoxy(i, mapheight); printf("■"); } for (int i = 1; i < mapheight; i++)//打印最左面和最右面 { gotoxy(0, i); printf("■"); gotoxy(mapwidth, i); printf("■"); } while (1)//打印一个食物 { srand((unsigned int)time(null)); food.x = rand() % (mapwidth - 4) + 2; food.y = rand() % (mapheight - 2) + 1; if (food.x % 2 == 0) break; } gotoxy(food.x, food.y); printf("★"); snake.len = snake1.len = 4;//给两条蛇的长度赋初值 snake.x[0] = mapwidth / 2 + 31;//然后分别打印两条蛇身部分 snake.y[0] = mapheight / 2; snake1.x[0] = mapwidth / 2 -31; snake1.y[0] = mapheight / 2; gotoxy(snake.x[0], snake.y[0]); printf("■"); gotoxy(snake1.x[0], snake1.y[0]); printf("●"); for (int i = 1; i < snake.len; i++) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]+1; gotoxy(snake.x[i], snake.y[i]); printf("■"); snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]+1; gotoxy(snake1.x[i], snake1.y[i]); printf("●"); } gotoxy(mapwidth , 0);//把光标移走 return; } void operation()//操作函数 { char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向 if (_kbhit()) { s = getch(); if(s=='w'||s=='s'||s=='a'||s=='d'||s=='w'||s=='s'||s=='a'||s=='d') key1=s; else if(s=='8'||s=='5'||s=='4'||s=='6') key=s; } if (changeflag == 0)//没吃到食物 { gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]); printf(" ");//在蛇尾处输出空格即擦去蛇尾 } if (changeflag1 == 0) { gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]); printf(" ");//在蛇尾处输出空格即擦去蛇尾 } //将蛇的每一节依次向前移动一节(蛇头除外) for (int i = snake.len - 1; i > 0; i--) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]; } for (int i = snake1.len - 1; i > 0; i--) { snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]; } //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走 //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向 if (pre_key == '8' && key == '5') key = '8'; if (pre_key == '5' && key == '8') key = '5'; if (pre_key == '4' && key == '6') key = '4'; if (pre_key == '6' && key == '4') key = '6'; if (pre_key1 == 'w' && key1 == 's') key1 = 'w'; if (pre_key1 == 's' && key1 == 'w') key1 = 's'; if (pre_key1 == 'a' && key1 == 'd') key1 = 'a'; if (pre_key1 == 'd' && key1 == 'a') key1 = 'd'; //判断蛇头应该往哪个方向移动 switch (key) { case '4': snake.x[0] -= 2;//往左 break; case '6': snake.x[0] += 2;//往右 break; case '8': snake.y[0]--;//往上 break; case '5': snake.y[0]++;//往下 break; } gotoxy(snake.x[0], snake.y[0]); printf("■"); changeflag = 0; switch (key1) { case 'a': case 'a': snake1.x[0] -= 2;//往左 break; case 'd': case 'd': snake1.x[0] += 2;//往右 break; case 'w': case 'w': snake1.y[0]--;//往上 break; case 's': case 's': snake1.y[0]++;//往下 break; } gotoxy(snake1.x[0], snake1.y[0]); printf("●"); changeflag1 = 0; gotoxy(mapwidth, 0); return; } void createfood() { if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(null)); food.x = rand() % (mapwidth - 4) + 2; food.y = rand() % (mapheight - 2) + 1; //随机生成的食物不能在蛇的身体上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成 if (a==1&&b==1 && food.x % 2 == 0) break; } //绘制食物 gotoxy(food.x, food.y); printf("★"); snake.len++;//吃到食物,蛇身长度加1 sorce += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeflag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } void createfood1() { if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(null)); food.x = rand() % (mapwidth - 4) + 2; food.y = rand() % (mapheight - 2) + 1; //随机生成的食物不能在蛇的身体上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成 if (a==1&&b==1&& food.x % 2 == 0) break; } //绘制食物 gotoxy(food.x, food.y); printf("★"); snake1.len++;//吃到食物,蛇身长度加1 sorce1 += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeflag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } bool check() { //蛇头碰到上下边界,游戏结束 if (snake.y[0] == 0 || snake.y[0] == mapheight) return true; //蛇头碰到左右边界,游戏结束 if (snake.x[0] == 0 || snake.x[0] == mapwidth) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake.len; i++) { if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]) return true; } for (int i = 0; i < snake1.len; i++) { if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0]) return true; } return false; } bool check1() { //蛇头碰到上下边界,游戏结束 if (snake1.y[0] == 0 || snake1.y[0] == mapheight) return true; //蛇头碰到左右边界,游戏结束 if (snake1.x[0] == 0 || snake1.x[0] == mapwidth) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake1.len; i++) { if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0]) return true; } for (int i = 0; i < snake.len; i++) { if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0]) return true; } return false; } void menu ()//打印菜单界面 { printf("nnnntttt ╔═══════════════════════════════════════╗n"); printf("tttt ║ ║n"); printf("tttt ║ 欢迎来到贪吃蛇 ║n"); printf("tttt ║ ║n"); printf("tttt ║ ║n"); printf("tttt ║ ┏━━┓ ┏━━┓ ┏━━┓ ║n"); printf("tttt ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║n"); printf("tttt ║ ┗━━┛ ┗━━┛ ┗━━┛ ║n"); printf("tttt ║ ║n"); printf("tttt ║ ║n"); printf("tttt ╚═══════════════════════════════════════╝n"); switch(getch()){ case '1': system("cls"); start(); break; case '2': system("cls"); rule(); menu(); break; case '3': exit(0); break; default: system("cls"); printf("error"); menu(); } } void rule () { system("cls");//清屏 printf("t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗n"); printf("t║本游戏玩家一(左侧)通过按键w、s、a、d(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║n"); printf("t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║n"); printf("t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║n"); printf("t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝n"); system("pause");//暂停 system("cls");//清屏 } void start() { time_t time_sec = 0; time_t old_sec = 0; map(); system("pause"); time(&time_sec); //获取时间 old_sec = time_sec; //保存时间 while (!check()&&!check1()) { operation(); createfood(); createfood1(); sleep(speed); time(&time_sec); //获取秒数保存到time_t变量 if(time_sec != old_sec) //如果秒数改变(计时达到1秒) { old_sec = time_sec; //更新旧的秒数 if(sec > 0) sec--; //计时秒数减1 else { sec = 59; //如果原秒数为0,则变为59 min--; //计时分钟减1 } } if(min==0&&sec==0) break; if(sec>=8) printf("a"); gotoxy(4,1); printf("倒计时——%02d:%02dr",min, sec); } system("cls"); printf("nntttgame over!n"); system("pause"); } void over () { system("cls"); printf("nnnntttt╔═══════════════════════════════════════════╗n"); printf("tttt║ ║n"); printf("tttt║ 游戏结束 ║n"); printf("tttt║ ║n"); printf("tttt║ ║n"); if(check()&&!check1()) printf("tttt║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║n"); else if(!check()&&check1()) printf("tttt║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║n"); else { printf("tttt║ 玩家一本次游戏得分为:%4d ║n", sorce1); printf("tttt║ 玩家二本次游戏得分为:%4d ║n", sorce); if(sorce>sorce1) printf("tttt║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║n"); else if(sorce1>sorce) printf("tttt║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║n"); else printf("tttt║ 恭喜你们平局了! ║n"); } printf("tttt║ ║n"); printf("tttt║ ║n"); printf("tttt╚═══════════════════════════════════════════╝n"); } int main () { system("title 双人贪吃蛇"); system("color f0"); menu(); over(); return 0; } [点击并拖拽以移动]
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