c/c++语言开发共享C语言实现双人贪吃蛇游戏实例代码

贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。  上源代码:​ #include <stdio.h>#include <stdlib.h>#inc

贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 

C语言实现双人贪吃蛇游戏实例代码

 上源代码:

  ​     #include <stdio.h>  #include <stdlib.h>  #include <windows.h>  #include <time.h>  #include<stdbool.h>  #include <conio.h>  #define snakesize 100  #define mapwidth 118  #define mapheight 29     struct {    //保存食物坐标  	int x;  	int y;  }food;     struct {  	int len;  	int x[snakesize];  	int y[snakesize];     }snake;  struct {  	int len;  	int x[snakesize];  	int y[snakesize];     }snake1;  char key  = '8';//初始方向向上  char key1 = 'w';     int changeflag = 0 , changeflag1 = 0;  int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2;     void gotoxy(int x, int y)//移动光标到指定位置  {  	coord coord;  	coord.x = x;  	coord.y = y;  	setconsolecursorposition(getstdhandle(std_output_handle), coord);  }  void map()//打印边框和两条蛇的起始位置  {  	for (int i = 0; i <= mapwidth; i += 2)//打印最上面和最下面两横边框  	{  		gotoxy(i, 0);  		printf("■");  		gotoxy(i, mapheight);  		printf("■");  	}     	for (int i = 1; i < mapheight; i++)//打印最左面和最右面  	{  		gotoxy(0, i);  		printf("■");  		gotoxy(mapwidth, i);  		printf("■");  	}     	while (1)//打印一个食物  	{  		srand((unsigned int)time(null));  		food.x = rand() % (mapwidth - 4) + 2;  		food.y = rand() % (mapheight - 2) + 1;  		if (food.x % 2 == 0)  			break;  	}  	gotoxy(food.x, food.y);  	printf("★");     	snake.len = snake1.len = 4;//给两条蛇的长度赋初值     	snake.x[0] = mapwidth / 2 + 31;//然后分别打印两条蛇身部分  	snake.y[0] = mapheight / 2;  	snake1.x[0] = mapwidth / 2 -31;  	snake1.y[0] = mapheight / 2;  	gotoxy(snake.x[0], snake.y[0]);  	printf("■");  	gotoxy(snake1.x[0], snake1.y[0]);  	printf("●");     	for (int i = 1; i < snake.len; i++)  	{  		snake.x[i] = snake.x[i - 1];  		snake.y[i] = snake.y[i - 1]+1;  		gotoxy(snake.x[i], snake.y[i]);  		printf("■");  		snake1.x[i] = snake1.x[i - 1];  		snake1.y[i] = snake1.y[i - 1]+1;  		gotoxy(snake1.x[i], snake1.y[i]);  		printf("●");  	}  	gotoxy(mapwidth , 0);//把光标移走  	return;  }  void operation()//操作函数  {  	char  pre_key = key ,  pre_key1 = key1 , s;//保存两条蛇上一次的方向     	if (_kbhit())      {          s = getch();             if(s=='w'||s=='s'||s=='a'||s=='d'||s=='w'||s=='s'||s=='a'||s=='d')              key1=s;          else if(s=='8'||s=='5'||s=='4'||s=='6')              key=s;      }     	if (changeflag == 0)//没吃到食物  	{  		gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);  		printf("  ");//在蛇尾处输出空格即擦去蛇尾  	}  	if (changeflag1 == 0)  	{  		gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);  		printf("  ");//在蛇尾处输出空格即擦去蛇尾  	}     	//将蛇的每一节依次向前移动一节(蛇头除外)  	for (int i = snake.len - 1; i > 0; i--)  	{  		snake.x[i] = snake.x[i - 1];  		snake.y[i] = snake.y[i - 1];  	}  	for (int i = snake1.len - 1; i > 0; i--)  	{  		snake1.x[i] = snake1.x[i - 1];  		snake1.y[i] = snake1.y[i - 1];  	}     	//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走  	//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向  	if (pre_key == '8' && key == '5')  		key = '8';  	if (pre_key == '5' && key == '8')  		key = '5';  	if (pre_key == '4' && key == '6')  		key = '4';  	if (pre_key == '6' && key == '4')  		key = '6';      if (pre_key1 == 'w' && key1 == 's')  		key1 = 'w';  	if (pre_key1 == 's' && key1 == 'w')  		key1 = 's';  	if (pre_key1 == 'a' && key1 == 'd')  		key1 = 'a';  	if (pre_key1 == 'd' && key1 == 'a')  		key1 = 'd';     	//判断蛇头应该往哪个方向移动  	switch (key)  	{  	case '4':  		snake.x[0] -= 2;//往左  		break;  	case '6':  		snake.x[0] += 2;//往右  		break;  	case '8':  		snake.y[0]--;//往上  		break;  	case '5':  		snake.y[0]++;//往下  		break;  	}  	gotoxy(snake.x[0], snake.y[0]);  	printf("■");  	changeflag = 0;  	switch (key1)  	{  	case 'a':      case 'a':  		snake1.x[0] -= 2;//往左  		break;  	case 'd':      case 'd':  		snake1.x[0] += 2;//往右  		break;  	case 'w':      case 'w':  		snake1.y[0]--;//往上  		break;  	case 's':      case 's':  		snake1.y[0]++;//往下  		break;  	}  	gotoxy(snake1.x[0], snake1.y[0]);  	printf("●");  	changeflag1 = 0;  	gotoxy(mapwidth, 0);  	return;  }  void createfood()  {  	if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物  	{  		//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物  		while (1)  		{  			int a = 1 , b=1;  			srand((unsigned int)time(null));  			food.x = rand() % (mapwidth - 4) + 2;  			food.y = rand() % (mapheight - 2) + 1;     			//随机生成的食物不能在蛇的身体上  			for (int i = 0; i < snake.len; i++)  			{  				if (snake.x[i] == food.x && snake.y[i] == food.y)  				{  					a = 0;  					break;  				}  			}  			for (int i = 0; i < snake1.len; i++)  			{  				if (snake1.x[i] == food.x && snake1.y[i] == food.y)  				{  					b = 0;  					break;  				}  			}  			//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成  			if (a==1&&b==1 && food.x % 2 == 0)  				break;  		}     		//绘制食物  		gotoxy(food.x, food.y);  		printf("★");     		snake.len++;//吃到食物,蛇身长度加1  		sorce += 10;  		speed -= 5;//随着吃的食物越来越多,速度会越来越快  		changeflag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果  	}  	return;  }  void createfood1()  {  	if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物  	{  		//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物  		while (1)  		{  			int a = 1 , b=1;  			srand((unsigned int)time(null));  			food.x = rand() % (mapwidth - 4) + 2;  			food.y = rand() % (mapheight - 2) + 1;     			//随机生成的食物不能在蛇的身体上  			for (int i = 0; i < snake.len; i++)  			{  				if (snake.x[i] == food.x && snake.y[i] == food.y)  				{  					a = 0;  					break;  				}  			}  			for (int i = 0; i < snake1.len; i++)  			{  				if (snake1.x[i] == food.x && snake1.y[i] == food.y)  				{  					b = 0;  					break;  				}  			}  			//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成  			if (a==1&&b==1&& food.x % 2 == 0)  				break;  		}        		//绘制食物  		gotoxy(food.x, food.y);  		printf("★");     		snake1.len++;//吃到食物,蛇身长度加1  		sorce1 += 10;  		speed -= 5;//随着吃的食物越来越多,速度会越来越快  		changeflag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果  	}  	return;  }  bool check()  {  	//蛇头碰到上下边界,游戏结束  	if (snake.y[0] == 0 || snake.y[0] == mapheight)  		return true;  	//蛇头碰到左右边界,游戏结束  	if (snake.x[0] == 0 || snake.x[0] == mapwidth)  		return true;  	//蛇头碰到蛇身,游戏结束  	for (int i = 1; i < snake.len; i++)  	{  		if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])  			return true;  	}  	for (int i = 0; i < snake1.len; i++)      {          if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])              return true;      }  	return false;  }  bool check1()  {  	//蛇头碰到上下边界,游戏结束  	if (snake1.y[0] == 0 || snake1.y[0] == mapheight)  		return true;  	//蛇头碰到左右边界,游戏结束  	if (snake1.x[0] == 0 || snake1.x[0] == mapwidth)  		return true;  	//蛇头碰到蛇身,游戏结束  	for (int i = 1; i < snake1.len; i++)  	{  		if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])  			return true;  	}  	for (int i = 0; i < snake.len; i++)  	{  		if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])  			return true;  	}  	return false;  }  void menu ()//打印菜单界面  {      printf("nnnntttt     ╔═══════════════════════════════════════╗n");      printf("tttt     ║                                       ║n");      printf("tttt     ║            欢迎来到贪吃蛇             ║n");      printf("tttt     ║                                       ║n");      printf("tttt     ║                                       ║n");      printf("tttt     ║        ┏━━┓        ┏━━┓        ┏━━┓   ║n");      printf("tttt     ║   开始:┃ 1┃   规则:┃ 2┃   退出:┃ 3┃   ║n");      printf("tttt     ║        ┗━━┛        ┗━━┛        ┗━━┛   ║n");      printf("tttt     ║                                       ║n");      printf("tttt     ║                                       ║n");      printf("tttt     ╚═══════════════════════════════════════╝n");         switch(getch()){          case '1':                  system("cls");                  start();                  break;          case '2':                  system("cls");                  rule();                  menu();                  break;          case '3':                  exit(0);                  break;          default:              system("cls");              printf("error");              menu();             }  }  void rule ()  {      system("cls");//清屏  	printf("t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗n");  	printf("t║本游戏玩家一(左侧)通过按键w、s、a、d(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║n");  	printf("t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。                       ║n");  	printf("t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。                                        ║n");  	printf("t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝n");  	system("pause");//暂停  	system("cls");//清屏  }  void start()  {      time_t time_sec = 0;      time_t old_sec = 0;  	map();  	system("pause");  	time(&time_sec);          //获取时间  	old_sec = time_sec;       //保存时间      while (!check()&&!check1())  	{  		operation();          createfood();  		createfood1();  		sleep(speed);  		time(&time_sec);          //获取秒数保存到time_t变量          if(time_sec != old_sec)   //如果秒数改变(计时达到1秒)          {              old_sec = time_sec;   //更新旧的秒数              if(sec > 0)                  sec--;            //计时秒数减1              else              {                  sec = 59;         //如果原秒数为0,则变为59                      min--;        //计时分钟减1              }          }          if(min==0&&sec==0)              break;          if(sec>=8)            printf("a");          gotoxy(4,1);          printf("倒计时——%02d:%02dr",min, sec);      }      system("cls");      printf("nntttgame over!n");      system("pause");  }     void over ()  {      system("cls");      printf("nnnntttt╔═══════════════════════════════════════════╗n");      printf("tttt║                                           ║n");      printf("tttt║                  游戏结束                 ║n");      printf("tttt║                                           ║n");      printf("tttt║                                           ║n");      if(check()&&!check1())          printf("tttt║  玩家一(左侧)获胜,玩家二(右侧)失败。 ║n");      else if(!check()&&check1())          printf("tttt║  玩家一(左侧)失败,玩家二(右侧)获胜。 ║n");      else      {          printf("tttt║          玩家一本次游戏得分为:%4d       ║n", sorce1);          printf("tttt║          玩家二本次游戏得分为:%4d       ║n", sorce);          if(sorce>sorce1)              printf("tttt║  玩家一(左侧)失败,玩家二(右侧)获胜。 ║n");          else if(sorce1>sorce)              printf("tttt║  玩家一(左侧)获胜,玩家二(右侧)失败。 ║n");          else              printf("tttt║              恭喜你们平局了!              ║n");      }      printf("tttt║                                           ║n");      printf("tttt║                                           ║n");      printf("tttt╚═══════════════════════════════════════════╝n");     }  int main ()  {      system("title 双人贪吃蛇");      system("color f0");      menu();         over();         return 0;  }     [点击并拖拽以移动]  ​

C语言实现双人贪吃蛇游戏实例代码

C语言实现双人贪吃蛇游戏实例代码

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