android开发分享OpenGL Shader实例分析(3)等待标识效果实例为大家分享了opengl shader实例,等待标识,不过效率估计不是很高。结果如下:
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代码:
shader "stalendp/waiticons" { cginclude #include "unitycg.cginc" #pragma target 3.0 struct v2f { float4 pos:sv_position; float2 uv : texcoord0; }; v2f vert(appdata_base v) { v2f o; o.pos = mul (unity_matrix_mvp, v.vertex); o.uv = v.texcoord.xy; return o; } fixed calcdot(fixed a, fixed ca, fixed2 uv) { a /= 57.295779513; ca /= 57.295779513; fixed tt = 180/57.295779513; uv = (fixed2(cos(a), sin(a)) * 0.2+ uv)*10; fixed adit = tt*2*step(tt, a-ca); fixed r = 1-step(ca + adit, a); r *= lerp(0.2, -1, saturate((ca-a+adit)/25))*2; return smoothstep(r-0.2, r, length(uv.xy)); } fixed4 frag(v2f input) : color0 { float2 uv = input.uv.xy - float2(0.5); float rx = fmod(uv.x, 0.4); float ry = fmod(uv.y, 0.4); float mx = step(0.4, abs(uv.x)); float my = step(0.4, abs(uv.y)); float alpha = 1- mx*my*step(0.1, length(half2(rx,ry))); alpha*=0.9; fixed4 forecolor = fixed4(1); fixed4 bgcolor = fixed4(fixed3(0.4),alpha); fixed4 result = bgcolor; fixed ca = fmod(_time.y, 2)*180; bgcolor = lerp(forecolor, bgcolor, calcdot(0, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(30, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(60, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(90, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(120, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(150, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(180, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(210, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(240, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(270, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(300, ca, uv)); bgcolor = lerp(forecolor, bgcolor, calcdot(330, ca, uv)); return bgcolor; } endcg subshader { lod 200 tags {"queue" = "transparent"} zwrite off blend srcalpha oneminussrcalpha pass { cgprogram #pragma vertex vert #pragma fragment frag #pragma fragmentoption arb_precision_hint_fastest endcg } } fallback off }
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